Preview: Bridge Command

fe1752e4-3eab-409e-9353-81c60b528862One of the nicest things about writing this blog is how much I have got to know some of the immersive theatre community. In particular, I have become an ardent admirer and fan of the work that comes out of Colab Factory.

In part, this is because the central cast and crew are just so bloody nice. In part, it’s because their shows are so well put together and thoughtful. But mostly, it’s because they combine these two factors into the centrally important, overriding element that makes immersive theatre work: they put the audience’s experience at the heart of what they do.

Writing a review without spoilers is tough enough. Writing a preview even harder. But I will do my best.

Last week I was privileged to spend an afternoon with the team as they blocked out, rehearsed and tested their latest adventure Bridge Command. Part computer game, part immersive spaceship simulation, this short family-oriented show gives the small (6 person) audience/crew the change to learn a set of computer-based roles and systems and make game-changing decisions.

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The rehearsal process was fascinating as the actors both had to facilitate the action enough to ensure they were learning new things each time they ran through the scene but also remember that they were testing how usable the technology was for an audience facing it for the first time.

One thing that hadn’t occurred to me was that they have to rehearse for different types of audience. In this case from kids hyped up on sugar to drunken stag dos. Watching them do so was both revealing and fascinating and has made me vow to make sure my gin money is spent mostly after the performances from now on!

In the show, all the tropes of space travel fun are engaged. The technology is challenging at first – part of the testing is ironing that out – but when you get to grips with it, there is much fun to be had. Each member of the crew faces different challenges as per their assigned role and overall, each will contribute to the joint success or failure of the venture.

I saw Bridge Command while still in rehearsal so am aware only of its potential (and let’s face it, as a Colab project it has a lot of potential) but can absolutely see not only how enjoyable it will be as a family experience, but how much I hope I will get to take along my computer-loving nephew one day.

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